gotosocial/internal/gtsmodel/status.go

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/*
GoToSocial
Copyright (C) 2021 GoToSocial Authors admin@gotosocial.org
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gtsmodel
import (
"time"
)
// Status represents a user-created 'post' or 'status' in the database, either remote or local
type Status struct {
// id of the status in the database
ID string `bun:"type:CHAR(26),pk,notnull"`
// uri at which this status is reachable
URI string `bun:",unique,nullzero"`
// web url for viewing this status
URL string `bun:",unique,nullzero"`
// the html-formatted content of this status
Content string
// Database IDs of any media attachments associated with this status
AttachmentIDs []string `bun:"attachments,array"`
Attachments []*MediaAttachment `bun:"attached_media,rel:has-many"`
// Database IDs of any tags used in this status
TagIDs []string `bun:"tags,array"`
Tags []*Tag `bun:"attached_tags,m2m:status_to_tags"` // https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
// Database IDs of any mentions in this status
MentionIDs []string `bun:"mentions,array"`
Mentions []*Mention `bun:"attached_mentions,rel:has-many"`
// Database IDs of any emojis used in this status
EmojiIDs []string `bun:"emojis,array"`
Emojis []*Emoji `bun:"attached_emojis,m2m:status_to_emojis"` // https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
// when was this status created?
CreatedAt time.Time `bun:",notnull,nullzero,default:current_timestamp"`
// when was this status updated?
UpdatedAt time.Time `bun:",notnull,nullzero,default:current_timestamp"`
// is this status from a local account?
Local bool
// which account posted this status?
AccountID string `bun:"type:CHAR(26),notnull"`
Account *Account `bun:"rel:belongs-to"`
// AP uri of the owner of this status
AccountURI string
// id of the status this status is a reply to
InReplyToID string `bun:"type:CHAR(26),nullzero"`
InReplyTo *Status `bun:"-"`
// AP uri of the status this status is a reply to
InReplyToURI string
// id of the account that this status replies to
InReplyToAccountID string `bun:"type:CHAR(26),nullzero"`
InReplyToAccount *Account `bun:"rel:belongs-to"`
// id of the status this status is a boost of
BoostOfID string `bun:"type:CHAR(26),nullzero"`
BoostOf *Status `bun:"-"`
// id of the account that owns the boosted status
BoostOfAccountID string `bun:"type:CHAR(26),nullzero"`
BoostOfAccount *Account `bun:"rel:belongs-to"`
// cw string for this status
ContentWarning string
// visibility entry for this status
Visibility Visibility `bun:",notnull"`
// mark the status as sensitive?
Sensitive bool
// what language is this status written in?
Language string
// Which application was used to create this status?
CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"`
CreatedWithApplication *Application `bun:"rel:belongs-to"`
// advanced visibility for this status
VisibilityAdvanced *VisibilityAdvanced
// What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types
// Will probably almost always be Note but who knows!.
ActivityStreamsType string
// Original text of the status without formatting
Text string
// Has this status been pinned by its owner?
Pinned bool
}
// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
type StatusToTag struct {
StatusID string `bun:"type:CHAR(26),unique:statustag,nullzero"`
Status *Status `bun:"rel:belongs-to"`
TagID string `bun:"type:CHAR(26),unique:statustag,nullzero"`
Tag *Tag `bun:"rel:belongs-to"`
}
// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
type StatusToEmoji struct {
StatusID string `bun:"type:CHAR(26),unique:statusemoji,nullzero"`
Status *Status `bun:"rel:belongs-to"`
EmojiID string `bun:"type:CHAR(26),unique:statusemoji,nullzero"`
Emoji *Emoji `bun:"rel:belongs-to"`
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
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// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
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// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
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// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityFollowersOnly Visibility = "followers_only"
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// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
)
// VisibilityAdvanced models flags for fine-tuning visibility and interactivity of a status.
//
// All flags default to true.
//
// If PUBLIC is selected, flags will all be overwritten to TRUE regardless of what is selected.
//
// If UNLOCKED is selected, any flags can be turned on or off in any combination.
//
// If FOLLOWERS-ONLY or MUTUALS-ONLY are selected, boostable will always be FALSE. Other flags can be turned on or off as desired.
//
// If DIRECT is selected, boostable will be FALSE, and all other flags will be TRUE.
type VisibilityAdvanced struct {
// This status will be federated beyond the local timeline(s)
Federated bool `bun:"default:true"`
// This status can be boosted/reblogged
Boostable bool `bun:"default:true"`
// This status can be replied to
Replyable bool `bun:"default:true"`
// This status can be liked/faved
Likeable bool `bun:"default:true"`
}