gotosocial/internal/processing/common/common.go
tobi c9b6220fef
[chore] Add interaction filter to complement existing visibility filter (#3111)
* [chore] Add interaction filter to complement existing visibility filter

* pass in ptr to visibility and interaction filters to Processor{} to ensure shared

* use int constants for for match type, cache db calls in filterctx

* function name typo 😇

---------

Co-authored-by: kim <grufwub@gmail.com>
2024-07-24 12:27:42 +01:00

55 lines
1.7 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package common
import (
"github.com/superseriousbusiness/gotosocial/internal/federation"
"github.com/superseriousbusiness/gotosocial/internal/filter/visibility"
"github.com/superseriousbusiness/gotosocial/internal/media"
"github.com/superseriousbusiness/gotosocial/internal/state"
"github.com/superseriousbusiness/gotosocial/internal/typeutils"
)
// Processor provides a processor with logic
// common to multiple logical domains of the
// processing subsection of the codebase.
type Processor struct {
state *state.State
media *media.Manager
converter *typeutils.Converter
federator *federation.Federator
visFilter *visibility.Filter
}
// New returns a new Processor instance.
func New(
state *state.State,
media *media.Manager,
converter *typeutils.Converter,
federator *federation.Federator,
visFilter *visibility.Filter,
) Processor {
return Processor{
state: state,
media: media,
converter: converter,
federator: federator,
visFilter: visFilter,
}
}